Four Play Kindle Edition

★★★★★ 5.0 52 reviews

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Management number 220514993 Release Date 2026/05/03 List Price US$6.40 Model Number 220514993
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A roleplaying game that breaks all the rules! Away with attributes, classes, levels, and single-die action resolution; this game turns all those concepts on their heads.Four Play™ uses a unique dice pool system to resolve conflicted actions, rather than a single die. All success chance modifications involving rolling more or fewer dice, or changing the sides of the dice involved. No long lists of modifiers to memorize, no math more involved than simple addition. Pattern-matching replaces math, which sharpens perception skills for the players themselves. This is not a high number or low number system; it involves finding individual numbers or combing numbers to make good combinations. In addition to rolling all the dice in a pool, there are rules for rolling only part of the dice pool and even completely diceless action resolution.Four Play™ does not use Strength, Intelligence, or similar amorphous terms; physical and mental abilities are graded by the number and size of dice they contribute to the pool. Every body or brain facet has its own group of dice, which the character can expand over time through successful adventuring. Equipment and training also have their own separate dice pools, all of which are combined and successes determined together. There are no "levels" to regulate character development; the player decides exactly what and where any improvement is deployed, whether that be physical training, magical mastery, or enhanced training.Instead of classes, characters choose a package based on their proclivity: Physical, Mental, Social, or Anti-Social. The game provides 16 different packages or allows participants to create their own. A package contains some set competencies while allowing customization. If you want to be a Magician that picks locks, you can be. The magic and psionic rules allow any character to use those abilities to some level, while still keeping true mastery in the hands of devotees (Magicians and Psychics, respectively). The magic and psionics systems allows practitioners to know many powers at a basic level or specialize in a few to gain advanced abilities. Magical and psionic traditions emphasize spells and effects visual and/or tangible in nature. The former draw power from various realms in the natural and unnatural world; the latter from various types of mind/matter interactions.Four Play™ is not just for traditional adventuring sessions; the rules are structured to allow for peaceful, non-violent games. There are packages for craftsmen, politicians, athletes, and con artists to allow for exciting games full of conflict without fighting, for those who desire such things. The system treats both of them equally.The core book is actually two games in one: a Basic rule set, which emphasizes speedy play by limiting the size of dice pools and character options, and an Advanced rule set, where resolution takes longer but there are many more options for the players to choose from in terms of special abilities, magical & psionic powers, and organ development. The core book uses a generic fantasy game as the base genre; future publications will move into science fiction, superhero, steampunk, and many more genres.Buy this today and share it with your adventuring group. You and they will be glad you did! Read more

XRay Not Enabled
ISBN13 979-8989697731
Language English
File size 90.8 MB
Page Flip Not Enabled
Publisher FGG Games, LLC
Word Wise Not Enabled
Print length 460 pages
Accessibility Learn more
Publication date December 30, 2024
Enhanced typesetting Not Enabled

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